The Loop System
How Loops Work
Each run through the dungeon is called a "Loop." When you die, you restart from Floor 1 but retain all permanent upgrades purchased with gold.
- • Loop 1 starts at Floor 1
- • Each subsequent loop starts at higher floors
- • Gold earned scales with loop number
- • Rare drops improve on later loops
Loop Scaling
Combat System
Attack Mechanics
Melee attacks hit adjacent enemies automatically
Ranged attacks strike enemies within 3 tiles
Block chance reduces incoming damage by percentage
Damage Calculation
Final Damage = (Base Damage + Equipment Bonus) × (1 + Strength%/100) × (1 - Enemy Armor%)
Critical Hits
Base crit chance: 5%. Each point of Luck adds +0.5% crit chance. Critical hits deal 2× damage.
Progression System
Temporary Stats
Reset each run:
- • Current HP / Max HP
- • Floor reached
- • Gold carried
- • Equipment & inventory
- • Consumable items
Permanent Stats
Persist through death:
- • Total gold in bank
- • Upgrade levels purchased
- • Unlocked abilities
- • Achievement progress
- • Best floor record
Upgrade Trees
⚔️ Warrior
- • Strength +2
- • Max HP +10
- • Attack Speed +5%
- • Armor +3
🏹 Ranger
- • Dexterity +2
- • Crit Chance +2%
- • Range +1
- • Dodge +3%
✨ Mage
- • Intelligence +2
- • Spell Power +5
- • Mana Regen +1
- • Item Discovery +3%
Dungeon Room Types
Monster Room
Fight for gold
Chest Room
Loot and items
Shop Room
Buy mid-run gear
Rest Room
Heal 50% HP
Stairs Up
Return to town
Stairs Down
Next floor
Mystery Room
Random event
Boss Room
Every 10 floors