Early Game Guide
First 10 Loops
- ► Focus entirely on Max HP upgrades
- ► Don't risk gold on mid-run purchases
- ► Push to Floor 5+ for better gold
- ► Ignore equipment quality, just equip highest ilvl
- ► Death is expected - learn enemy patterns
Key Milestones
- ► Loop 5: First boss encounter
- ► Loop 10: Unlock second upgrade tree
- ► Loop 25: Access to rare equipment
- ► Loop 50: Epic items start dropping
- ► Loop 100: Endgame content unlocked
Floor Progression Strategy
Floors 1-5
Rush through quickly. Monsters are weak. Collect gold and avoid risky fights. Rest at every opportunity.
Floors 6-15
Monsters get dangerous. Fight only when you have full health. Prioritize HP upgrades between runs.
Floors 16-25
Consider specializing in one upgrade tree. Gold scaling really kicks in here - you should have 500+ gold per run.
Floors 26-50
Mid-game. Balance offense and defense. Bosses every 10 floors become major hurdles - prepare properly.
Floors 50+
Endgame territory. Focus on damage output to clear faster. Defense matters less when you oneshot enemies.
Boss Battle Strategies
Every 10 Floors: Mini-Boss
- • 3× normal monster HP
- • Special attack every 5 turns
- • Higher gold/xp reward
- Tip: Clear all other rooms first for bonus stats
Floor 50: First Major Boss
- • 10× normal monster HP
- • Multiple attack phases
- • Guaranteed epic drop
- Tip: Have 2000+ HP and 50+ damage before attempting
Survival Tips
Defensive
- • Never fight below 30% HP
- • Always check room before entering
- • Keep 20% gold reserve
- • Exit stairs are always accessible
Offensive
- • Prioritize targets: healers > ranged > melee
- • One-shot enemies before they act
- • Save burst abilities for bosses
- • Area damage beats single target at scale
Economic
- • Gold in bank > gold in pocket
- • Equipment sells for 50% of value
- • Bulk selling saves time
- • Rare items worth keeping for collection
Common Mistakes to Avoid
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Spending all gold mid-run instead of banking it
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Ignoring Max HP upgrades in early loops
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Fighting when health is low "just one more room"
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Spreading upgrades across all trees evenly
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Selling rare quality equipment
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Skipping rest rooms when wounded